


XUnity.AutoTrans caches already made translations on BeepInEx/Translation folder. So changing that will probably solve most of the text not being translated problems. It depends of the game but I’ve seen a few that needs EnableIMGUI=True while the default configuration is EnableIMGUI=False. You can tweak it until you can get only the text you want translated. There should be a section in there with something similar to: Open the BeepInEx/Config/AutoTranslatorConfig.ini file. If you are not getting the text translated then go to the next section bellow to configure the tool. You can now just play the game and the translated text will be automatically replaced inside the textbox. You can select which online translator it’ll be using. If you see this popup show inside the game windows then everything is working. To verify if everything is working can be done very easily. Unpack all the files also inside the root folder. Setting up XUnity.AutoTranslatorĭownload the BeepInEx version of XUnity( ) from here Unpack all the files inside the game root folder.

Please not that you need the arquitecture version(圆4, x86) that the game runs on, not you PC arquitecture. You’ll first need to download BeepInEx (BepInEx_x86_5.4.5.0.zip) from here ReiPatcher is easier to do but it alter a few of the games. There are several ways to do this but I’ll show you using the BeepInEx which is the recommended way. If you only want the translated text the first section should be enough.īut if you want the japanese text, either to use TranslatorAggregator and translate using several different translators to compare or like me, to use chiitranslite to display the kanji readings and train japanese, then continue to the second part. How to extract the pure untranslated text without translation.How to use XUnity.AutoTranslator to translate unity games.This time I’ll show better way that should work very consistently with any Unity game with little configuration in two parts. But TextExtractor with unity gets a lot of garbage text or sometimes nothing really usable at all. Previously I showed how to use TextExtractor to hook a Unity game and a very overly complex way to hook astronauts brand games.
